


Now they grow a random amount per 6 years, and they can even shrink - pop demographics are not a fixed growth per year. They also don't promote and poor pops will demote to Serfdom, so they will eventually eat up millions of potential craftsmen.-More icons for rebels, CBs, interface, anything that can help and give more flavor.-New Reforms to try and simulate important questions of the era, improved the old ones: No longer allowing slavery as a communist country, not being able to have the best healthcare system of the planet without even have researched medicine.-Slavery Growth: In vanilla, slave pops don't grow. Vic2 Is there anything you can do to reduce the militancy in /gsg/mod? Even if I cheat (I did a.

Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1815 start date, as well as missing flavor and historical events.Right now, the main features are:-Serf pop: These guys work as laborers and farmers, they are generally more conservative and have an abysmal literacy.Ĥ7 rows The log is located at which is located in My documents/Paradox Interactive/Victoria. Construction of all canals, the Eiffel Tower and the Reconstruction of the Palace of Westminster were made so they take time.

Vanilla bugs were fixed and old assets integrated. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. All in all, make the game as realistic as I can.The first release includes a vastly improved 1836 stat date country composition and a complete rework of the global slave population. Built using carefully inspected parts of the mods NNM and PDM as a base, the main aim is to correct the 1836 start date in regard to both countries and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The Victoria 2 Historical Project Mod (HPM) is a one man mod, an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much.
